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SABRINA PIZZO

Unreal Engine Developer / 3D Technical Artist

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C++IllustratorProgrammingUIUnreal Engine

Various demo applications

2020 – 2022

Demo applications to use as product presentations or product configurators.

I was responsible for all the programming (done using Unreal Engine blueprints and/or C++ Unreal Engine framework), UI/UX (done using Illustrator and Unreal UMG) and rigging/animation aspects (done using Autodesk Maya and/or Unreal Engine blueprints/sequencer).

Done using C++, UMG, Unreal Sequencer and UI Materials

Done using Unreal Blueprints and UMG

Done using Unreal Blueprints, UMG and Unreal Sequencer

Related Projects

Post-process highlight Material

2021

Dainese D-Air

2019

Hamburger Configurator

2023

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Contact

sabrina.pizzo3@gmail.com
https://www.linkedin.com/in/sabrina-pizzo-08859171/

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