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SABRINA PIZZO

Unreal Engine Developer / 3D Technical Artist

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C++IllustratorProgrammingUIUnreal Engine

Hamburger Configurator

2023

This is a personal project to experiment with UMG and UI Materials in Unreal Engine. The programming part is all done using Blueprints that connects to each other through event dispatchers. Main categories, list of ingredients, updated images of the hamburger and every other element that is not unique is created procedurally during the gameplay using base common classes and data assets.

Ingredients choose by the user are saved data that every tab automatically retrieve to be always update.

User can choose the ingredients position using a drag&drop feature.

For every ingredient the user can choose the quantity to add using a slider done with UI Materials.

An expandable area that automatically snap in three positions: hidden, half or full size. The shape of the area is done inside Unreal Engine using only SDF (Signed Distance Field).

Volume tab that follow special rules besides the other “Main categories” of the app: instead of changing the tab it will just open a secondary little menu with a slider.

Texts are done by using a custom widget already setup to have the UI background material, font, size, how to goes on two lines, ecc..

The texts background is done with a UI material that use SDF shapes and automatically add the “shadow” effect.

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sabrina.pizzo3@gmail.com
https://www.linkedin.com/in/sabrina-pizzo-08859171/

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