2024/2025 – https://www.arcaschampions.com/
Arcas Champions is a competitive third-person shooter built in Unreal Engine 5, where rival factions of customizable apes called Champions battle in fast-paced multiplayer matches across objective-based game modes. The game blends action combat, character abilities, and strategic team play.
In this project, I was responsible for the UI implementation, taking high-fidelity designs from Figma and turning them into fully functional UI systems within Unreal Engine 5.
My work included:
- Building UI screens and interactive elements using UMG and C++, ensuring a seamless experience that aligns with the design vision.
- Implementing UI systems fully compatible with both mouse/keyboard and gamepad input, including focus navigation and interaction logic.
- Implementing UI logic that correctly works in a multiplayer environment, handling replication and server-client synchronization for networked gameplay.
- Integrating UI with API calls and game state data to reflect player progress, match status, and real-time updates.
- Creating engaging UI animations and transitions to enhance clarity and feedback during gameplay.
- Implementing Gameplay Abilities using Unreal’s Gameplay Ability System (GAS).
- Collaborating in a distributed team using Git for version control.
- Ensuring UI features were robust, maintainable, and scalable throughout iterative development and testing.
This project further strengthened my experience in building network-aware, input-agnostic UI systems in Unreal Engine while working closely with designers and other developers in a live multiplayer production environment.

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