2023
This is a personal project to experiment with UMG and UI Materials in Unreal Engine. The programming part is all done using Blueprints that connects to each other through event dispatchers. Main categories, list of ingredients, updated images of the hamburger and every other element that is not unique is created procedurally during the gameplay using base common classes and data assets.


Texts are done by using a custom widget already setup to have the UI background material, font, size, how to goes on two lines, ecc..
The texts background is done with a UI material that use SDF shapes and automatically add the “shadow” effect.

