Sabrina Pizzo

I am currently seeking a new professional opportunity as a Real-time Developer, 3D Technical Artist or 3D Technical Coordinator, either onsite or in a hybrid mode in the Padua area or nearby, or remotely with a base in Italy.

I have been working as an Unreal Engine Developer since 2019, developing strong expertise in C++ programming and UI/UX development across various types of real-time applications, including video games as well as business applications, also for Oculus-based Virtual Reality.

My background includes several years in the automotive sector, primarily developing real-time tools, interactive applications, and visualization workflows for Ferrari, CNH, Ducati and other major brands.
I also have experience in the video game industry, contributing to UI systems, gameplay tools, and performance optimization for titles such as Arcas Champions and Illuvium: Arena. Illuvium is a franchise company with multiple multiplayer blockchain-based games produced, all interconnected on the same ecosystem.

Before working as a developer, I began my 3D career as a Generalist Artist, gaining extensive knowledge of the complete 3D production pipeline. Although I have been involved in many stages of production, I have always preferred more technical roles such as programming, tool development, rigging, and UI engineering.

In 2024, I also worked as a Technical Coordinator, where I managed the graphics team and external suppliers responsible for eyewear modeling and rendering pipelines for Kering Eyewear (Gucci, Cartier, Bottega Veneta, etc.).

I consider myself responsible, flexible, and a fast learner. I am highly motivated when facing technical challenges and always curious to explore new tools and technologies. I’m comfortable working in collaborative, multidisciplinary teams and have experience using Git and Plastic SCM for version control.